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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-10-23 18:33:20 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-11-10 11:42:51 +0100 |
commit | e2083871eb57e56fe637c3d8f6647ddb4ff539e0 (patch) | |
tree | a58669c68065541e0062f82d7edb45789d8f354f /platform/javascript/native/library_godot_editor_tools.js | |
parent | 54cda5c3b8622c9168fcd5d1c68964ef7697b27e (diff) | |
download | redot-engine-e2083871eb57e56fe637c3d8f6647ddb4ff539e0.tar.gz |
[HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
Diffstat (limited to 'platform/javascript/native/library_godot_editor_tools.js')
-rw-r--r-- | platform/javascript/native/library_godot_editor_tools.js | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/platform/javascript/native/library_godot_editor_tools.js b/platform/javascript/native/library_godot_editor_tools.js new file mode 100644 index 0000000000..bd62bbf4e1 --- /dev/null +++ b/platform/javascript/native/library_godot_editor_tools.js @@ -0,0 +1,57 @@ +/*************************************************************************/ +/* library_godot_editor_tools.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +const GodotEditorTools = { + + godot_js_editor_download_file__deps: ['$FS'], + godot_js_editor_download_file: function(p_path, p_name, p_mime) { + const path = UTF8ToString(p_path); + const name = UTF8ToString(p_name); + const mime = UTF8ToString(p_mime); + const size = FS.stat(path)['size']; + const buf = new Uint8Array(size); + const fd = FS.open(path, 'r'); + FS.read(fd, buf, 0, size); + FS.close(fd); + FS.unlink(path); + const blob = new Blob([buf], { type: mime }); + const url = window.URL.createObjectURL(blob); + const a = document.createElement('a'); + a.href = url; + a.download = name; + a.style.display = 'none'; + document.body.appendChild(a); + a.click(); + a.remove(); + window.URL.revokeObjectURL(url); + }, +}; + +mergeInto(LibraryManager.library, GodotEditorTools); |