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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /platform/javascript/os_javascript.cpp
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
downloadredot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'platform/javascript/os_javascript.cpp')
-rw-r--r--platform/javascript/os_javascript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 13615de65b..f657ef483e 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -480,7 +480,7 @@ void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_s
cursors_cache.erase(p_shape);
}
- Ref<Texture> texture = p_cursor;
+ Ref<Texture2D> texture = p_cursor;
Ref<AtlasTexture> atlas_texture = p_cursor;
Ref<Image> image;
Size2 texture_size;