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author | Andreas Haas <liu.gam3@gmail.com> | 2017-03-26 15:59:13 +0200 |
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committer | Andreas Haas <liu.gam3@gmail.com> | 2017-03-26 15:59:32 +0200 |
commit | c0b67568757ccc22811e16348713ef3119e18f3e (patch) | |
tree | c2f13f324454478a76c623141611f79628d52ce6 /platform/javascript/os_javascript.h | |
parent | a0b0dff6fdbdc4be78087aa572f3da5dbb8daa01 (diff) | |
download | redot-engine-c0b67568757ccc22811e16348713ef3119e18f3e.tar.gz |
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
Diffstat (limited to 'platform/javascript/os_javascript.h')
-rw-r--r-- | platform/javascript/os_javascript.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index b16918b2da..d21834b3dc 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -58,7 +58,6 @@ private: Vector<TouchPos> touch; Point2 last_mouse; int last_button_mask; - unsigned int last_id; GFXInitFunc gfx_init_func; void *gfx_init_ud; |