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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-04-15 12:19:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-04-15 12:19:36 +0200 |
commit | e5c689d028fa22ff0f1d6780a9962701354d3d35 (patch) | |
tree | aa37dcccf993d0dc6e9b63e8b7c4ee41e22a88c7 /platform/javascript/pre_asmjs.js | |
parent | c951421c996467dcb7106a33774410a7b5258690 (diff) | |
download | redot-engine-e5c689d028fa22ff0f1d6780a9962701354d3d35.tar.gz |
SCons: Make new debug_paths_relative option opt-in
As pointed out in https://github.com/godotengine/godot/pull/78232#issuecomment-2056467297,
it actually makes it harder to run Godot locally while keeping the relationship with the
header files it was compiled from.
Diffstat (limited to 'platform/javascript/pre_asmjs.js')
0 files changed, 0 insertions, 0 deletions