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authorPedro J. Estébanez <pedrojrulez@gmail.com>2023-12-28 19:31:28 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2024-01-08 12:46:31 +0100
commita7317748135e064ff150072f2f46ccc1d2c4b358 (patch)
tree40fce7caa0102ab4b9b3a0d514ca37046b4b8685 /platform/linuxbsd/crash_handler_linuxbsd.cpp
parentae418f9469937b9a438a509bf359da9039cbee37 (diff)
downloadredot-engine-a7317748135e064ff150072f2f46ccc1d2c4b358.tar.gz
WorkerThreadPool: Avoid most runtime allocations
Just a little optimization. **NOTE:** With `RID_Owner` we could replace each pair of `PagedAllocator` and `HashMap`-of-ids-to-pointers. However, that would force us to expose `RID` as the task/group id, instead of `int`, which would break the API. Too bad. Let's wait until Godot 5.0.
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