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author | Dario <dariosamo@gmail.com> | 2024-03-15 14:13:31 -0300 |
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committer | Dario <dariosamo@gmail.com> | 2024-10-02 15:11:58 -0300 |
commit | e2c6daf7eff6e0b7e2e8d967e95a9ad56e948231 (patch) | |
tree | d37262a01ec645c1e150f6f4612226303b0a9705 /platform/linuxbsd/crash_handler_linuxbsd.cpp | |
parent | 1917bc3454e58fc56750b00e04aa25cb94d8d266 (diff) | |
download | redot-engine-e2c6daf7eff6e0b7e2e8d967e95a9ad56e948231.tar.gz |
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
Diffstat (limited to 'platform/linuxbsd/crash_handler_linuxbsd.cpp')
0 files changed, 0 insertions, 0 deletions