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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-04-04 02:30:05 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-04-04 02:30:05 +0200
commite4d5cecd4c5e571b6f46b2a7d3e693d09277eb37 (patch)
tree6eb840e3fdb2f45afcfb08252c9994245bfd6ad4 /platform/linuxbsd/crash_handler_linuxbsd.cpp
parentef025711a694071a1407b5035a6fe3e67c2a5b07 (diff)
downloadredot-engine-e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37.tar.gz
Fix `get_test_texture()` returning an almost fully white texture
The texture's appearance is now similar to the texture that was displayed on the TestCube node in Godot 2.x.
Diffstat (limited to 'platform/linuxbsd/crash_handler_linuxbsd.cpp')
0 files changed, 0 insertions, 0 deletions