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authorclayjohn <claynjohn@gmail.com>2024-09-20 17:43:33 -0700
committerclayjohn <claynjohn@gmail.com>2024-09-20 17:43:33 -0700
commite75900e1ad1a2c699829335ad3be27b4e01afec1 (patch)
tree4dca0990db6365524316f4178d89ec577852826b /platform/linuxbsd/crash_handler_linuxbsd.h
parent621cadcf651b93757d5dbf8969023ae62a16f1a4 (diff)
downloadredot-engine-e75900e1ad1a2c699829335ad3be27b4e01afec1.tar.gz
Calculate pixel snap in canvas space instead of world space
This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount
Diffstat (limited to 'platform/linuxbsd/crash_handler_linuxbsd.h')
0 files changed, 0 insertions, 0 deletions