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authorRémi Verschelde <rverschelde@gmail.com>2021-10-14 12:01:22 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-10-14 12:01:28 +0200
commite2dfb656f4508643acf38014dd8461782505ba12 (patch)
tree80c1bf84a660d1c6dd2b18b956758c7df0428c0e /platform/linuxbsd/detect.py
parent0eed8d8386850f887c024730816e8044ad742a2b (diff)
downloadredot-engine-e2dfb656f4508643acf38014dd8461782505ba12.tar.gz
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371.
Diffstat (limited to 'platform/linuxbsd/detect.py')
-rw-r--r--platform/linuxbsd/detect.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 8eb22c1c72..afb7c7b2ab 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -113,6 +113,7 @@ def configure(env):
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
+ env.Prepend(CPPDEFINES=["DEV_ENABLED"])
env.Append(LINKFLAGS=["-rdynamic"])
## Architecture