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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-14 12:01:22 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-14 12:01:28 +0200 |
commit | e2dfb656f4508643acf38014dd8461782505ba12 (patch) | |
tree | 80c1bf84a660d1c6dd2b18b956758c7df0428c0e /platform/linuxbsd/detect.py | |
parent | 0eed8d8386850f887c024730816e8044ad742a2b (diff) | |
download | redot-engine-e2dfb656f4508643acf38014dd8461782505ba12.tar.gz |
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.
This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.
Related to godotengine/godot-proposals#3371.
Diffstat (limited to 'platform/linuxbsd/detect.py')
-rw-r--r-- | platform/linuxbsd/detect.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 8eb22c1c72..afb7c7b2ab 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -113,6 +113,7 @@ def configure(env): elif env["target"] == "debug": env.Prepend(CCFLAGS=["-g3"]) env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) + env.Prepend(CPPDEFINES=["DEV_ENABLED"]) env.Append(LINKFLAGS=["-rdynamic"]) ## Architecture |