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| author | smix8 <52464204+smix8@users.noreply.github.com> | 2024-09-05 14:49:32 +0200 |
|---|---|---|
| committer | smix8 <52464204+smix8@users.noreply.github.com> | 2024-09-05 15:11:29 +0200 |
| commit | 5bedaf77f71a38bc8c066931526775c52bd2e823 (patch) | |
| tree | 7f0390d37f81b120b7ce9c081f9563a1f70f008d /platform/linuxbsd/export/export.h | |
| parent | b6223c0df0300ba2db17b5742c349f13c33f8884 (diff) | |
| download | redot-engine-5bedaf77f71a38bc8c066931526775c52bd2e823.tar.gz | |
Fix 2D debug navigation flickering with tile maps
Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
Diffstat (limited to 'platform/linuxbsd/export/export.h')
0 files changed, 0 insertions, 0 deletions
