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authorSilc Renew <tokage.it.lab@gmail.com>2023-02-18 11:02:28 +0900
committerSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2023-04-18 19:06:51 +0900
commit991e6e90ba43a09c93e2abcd31972ad156feca00 (patch)
tree4fb956b7577b0600df626618cd54180f3fcaf658 /platform/linuxbsd/export/export_plugin.cpp
parenta7d0e18a317085068c43be29bca1d280d03423a2 (diff)
downloadredot-engine-991e6e90ba43a09c93e2abcd31972ad156feca00.tar.gz
Rework StateMachine and nested StateMachine process
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
Diffstat (limited to 'platform/linuxbsd/export/export_plugin.cpp')
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