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author | clayjohn <claynjohn@gmail.com> | 2022-09-06 14:42:08 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-09-06 14:42:08 -0700 |
commit | fea48cdfc6d434bf3b07ee08f1a466d798fc12d3 (patch) | |
tree | 2b9a65a05a28f90bb3eac81a91d82280ab713fa6 /platform/linuxbsd/export/export_plugin.cpp | |
parent | 5628ab9215d61fc2b7223b465626873368aaf66b (diff) | |
download | redot-engine-fea48cdfc6d434bf3b07ee08f1a466d798fc12d3.tar.gz |
Fix rendering when using WebGL2.
Fixes include using proper depth buffer format in 3D (this had previously been fixed already but the changes were lost in a rebase), Remove unused lighting and shadowing code in 2D, and update 2D UBOs using glBufferSubData so that they remain the appropriate size.
Diffstat (limited to 'platform/linuxbsd/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions