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authorHilderin <81109165+Hilderin@users.noreply.github.com>2024-01-11 09:58:32 -0500
committerHilderin <81109165+Hilderin@users.noreply.github.com>2024-03-19 21:01:15 -0400
commitb46d0a6ea8131d67fe86e5c1322562aee9a204eb (patch)
tree8920c8cac7b5a91fec4c18e41c5e6bac96d76986 /platform/linuxbsd/godot_linuxbsd.cpp
parentfe01776f05b1787b28b4a270d53037a3c25f4ca2 (diff)
downloadredot-engine-b46d0a6ea8131d67fe86e5c1322562aee9a204eb.tar.gz
Add auto focus timeline and bezier scale on animation editor
Add a button at the bottom of the animation editor that change the zoom based on the animation length and the bezier scale based on the values and handles of the displayed tracks. The icon and the tooltip of the button change depending if the bezier editor is displayed or not. Some refactor was made in animation_track_editor.cpp to remove code duplication with the visibility check of the tracks. This should help with the issue #85826
Diffstat (limited to 'platform/linuxbsd/godot_linuxbsd.cpp')
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