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author | Rindbee <idleman@yeah.net> | 2023-06-27 06:12:50 +0800 |
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committer | Rindbee <idleman@yeah.net> | 2023-06-27 06:45:30 +0800 |
commit | fb1bcac2716c44e6c4fed9a6b029881fe19d1d2e (patch) | |
tree | db18ffd5cce038cb0e0ed7f64cfc921c6f298a72 /platform/linuxbsd/godot_linuxbsd.cpp | |
parent | 1f9e540f14edbf2d496a1421f8d37e5b483c4c53 (diff) | |
download | redot-engine-fb1bcac2716c44e6c4fed9a6b029881fe19d1d2e.tar.gz |
Fix that `ViewportTexture` cannot be setup again after failed setup
`vp_pending` is a flag indicating to wait for `ViewportTexture::_setup_local_to_scene`
to be called. Once this method is called, no matter whether the setup will fail or not,
it needs to be reset to `false`.
Diffstat (limited to 'platform/linuxbsd/godot_linuxbsd.cpp')
0 files changed, 0 insertions, 0 deletions