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authorclayjohn <claynjohn@gmail.com>2024-09-20 17:43:33 -0700
committerSpartan322 <Megacake1234@gmail.com>2024-10-17 09:49:49 -0400
commitf922687d3a5697323275dae4614d8e989ef45924 (patch)
tree54a88bd2d69a8f949e2ed273505be8d74e4fcc51 /platform/linuxbsd/platform_linuxbsd_builders.py
parentfe04f5ff9bf3775a15e448794024b4aa44c2c2dc (diff)
downloadredot-engine-f922687d3a5697323275dae4614d8e989ef45924.tar.gz
Calculate pixel snap in canvas space instead of world space
This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount (cherry picked from commit godotengine/godot@e75900e1ad1a2c699829335ad3be27b4e01afec1)
Diffstat (limited to 'platform/linuxbsd/platform_linuxbsd_builders.py')
0 files changed, 0 insertions, 0 deletions