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author | Dario <dariosamo@gmail.com> | 2024-10-17 12:17:04 -0300 |
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committer | Dario <dariosamo@gmail.com> | 2024-10-18 09:15:25 -0300 |
commit | 8c3e46b13be9b362b8474bc2678d23b36ca1174d (patch) | |
tree | 45722f223628f76c1d5a889ac94807a836e1fa10 /platform/linuxbsd/wayland/display_server_wayland.cpp | |
parent | 4631a617e5ab4ec5cc51dbc43609b269a43059d9 (diff) | |
download | redot-engine-8c3e46b13be9b362b8474bc2678d23b36ca1174d.tar.gz |
Move transitions of textures initialized by transfer workers to the main graphics queue.
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
Diffstat (limited to 'platform/linuxbsd/wayland/display_server_wayland.cpp')
0 files changed, 0 insertions, 0 deletions