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authormequam <blue9ja@gmail.com>2023-03-04 11:52:15 -0500
committerDavid Snopek <dsnopek@gmail.com>2024-01-09 08:58:59 -0600
commit40d69c25d5b4238b6372d4c0f5fd10a8f0a64e9e (patch)
treefa778dbc004af776610a3dfa1d50dc591f86d6f3 /platform/linuxbsd/x11/display_server_x11.cpp
parent9d1cbab1c432b6f1d66ec939445bec68b6af519e (diff)
downloadredot-engine-40d69c25d5b4238b6372d4c0f5fd10a8f0a64e9e.tar.gz
[X11] Fix Godot stealing focus on alternative Window Managers
Diffstat (limited to 'platform/linuxbsd/x11/display_server_x11.cpp')
-rw-r--r--platform/linuxbsd/x11/display_server_x11.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/platform/linuxbsd/x11/display_server_x11.cpp b/platform/linuxbsd/x11/display_server_x11.cpp
index 1434342bbc..d774a117e8 100644
--- a/platform/linuxbsd/x11/display_server_x11.cpp
+++ b/platform/linuxbsd/x11/display_server_x11.cpp
@@ -2010,7 +2010,7 @@ void DisplayServerX11::window_set_transient(WindowID p_window, WindowID p_parent
// RevertToPointerRoot is used to make sure we don't lose all focus in case
// a subwindow and its parent are both destroyed.
if (!wd_window.no_focus && !wd_window.is_popup && wd_window.focused) {
- if ((xwa.map_state == IsViewable) && !wd_parent.no_focus && !wd_window.is_popup) {
+ if ((xwa.map_state == IsViewable) && !wd_parent.no_focus && !wd_window.is_popup && _window_focus_check()) {
XSetInputFocus(x11_display, wd_parent.x11_window, RevertToPointerRoot, CurrentTime);
}
}
@@ -2945,7 +2945,7 @@ void DisplayServerX11::window_set_ime_active(const bool p_active, WindowID p_win
XWindowAttributes xwa;
XSync(x11_display, False);
XGetWindowAttributes(x11_display, wd.x11_xim_window, &xwa);
- if (xwa.map_state == IsViewable) {
+ if (xwa.map_state == IsViewable && _window_focus_check()) {
XSetInputFocus(x11_display, wd.x11_xim_window, RevertToParent, CurrentTime);
}
XSetICFocus(wd.xic);
@@ -4228,6 +4228,22 @@ bool DisplayServerX11::mouse_process_popups() {
return closed;
}
+bool DisplayServerX11::_window_focus_check() {
+ Window focused_window;
+ int focus_ret_state;
+ XGetInputFocus(x11_display, &focused_window, &focus_ret_state);
+
+ bool has_focus = false;
+ for (const KeyValue<int, DisplayServerX11::WindowData> &wid : windows) {
+ if (wid.value.x11_window == focused_window) {
+ has_focus = true;
+ break;
+ }
+ }
+
+ return has_focus;
+}
+
void DisplayServerX11::process_events() {
_THREAD_SAFE_METHOD_
@@ -4499,7 +4515,7 @@ void DisplayServerX11::process_events() {
// Set focus when menu window is started.
// RevertToPointerRoot is used to make sure we don't lose all focus in case
// a subwindow and its parent are both destroyed.
- if ((xwa.map_state == IsViewable) && !wd.no_focus && !wd.is_popup) {
+ if ((xwa.map_state == IsViewable) && !wd.no_focus && !wd.is_popup && _window_focus_check()) {
XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime);
}
@@ -4675,7 +4691,7 @@ void DisplayServerX11::process_events() {
// Set focus when menu window is re-used.
// RevertToPointerRoot is used to make sure we don't lose all focus in case
// a subwindow and its parent are both destroyed.
- if ((xwa.map_state == IsViewable) && !wd.no_focus && !wd.is_popup) {
+ if ((xwa.map_state == IsViewable) && !wd.no_focus && !wd.is_popup && _window_focus_check()) {
XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime);
}