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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-08-01 03:59:49 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-08-01 03:59:49 +0200 |
commit | e15a62e42c6a6764ee806776f83e815ef56b69ca (patch) | |
tree | aaa4823ca291359a198dc53018fd0318b3ec4d36 /platform/linuxbsd/x11/display_server_x11.cpp | |
parent | 3978628c6cc1227250fc6ed45c8d854d24c30c30 (diff) | |
download | redot-engine-e15a62e42c6a6764ee806776f83e815ef56b69ca.tar.gz |
Document support 3D premultiplied alpha in ResourceImporterTexture
This is supported since Godot 4.3.
Diffstat (limited to 'platform/linuxbsd/x11/display_server_x11.cpp')
0 files changed, 0 insertions, 0 deletions