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author | Jezer Mejía <amyuki4@icloud.com> | 2023-08-16 02:42:12 -0600 |
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committer | Jezer Mejía <amyuki4@icloud.com> | 2024-02-20 08:13:05 -0600 |
commit | 07313a08f41146e30005acfa784bdf005d23750b (patch) | |
tree | 803b86e21da9c503b3ef86b695b44bb297cba9e5 /platform/macos/SCsub | |
parent | b7145638d5b235e8e1b2fe039a0cee48a4bbb26d (diff) | |
download | redot-engine-07313a08f41146e30005acfa784bdf005d23750b.tar.gz |
Migrate macos controller API to GameController.h
This should fix a lot of issues regarding to old controller API, such as vibration
Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.
Added a Note for macOS regarding vibration support
Diffstat (limited to 'platform/macos/SCsub')
-rw-r--r-- | platform/macos/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/macos/SCsub b/platform/macos/SCsub index 08783ee14a..355772fcd2 100644 --- a/platform/macos/SCsub +++ b/platform/macos/SCsub @@ -115,7 +115,7 @@ files = [ "godot_open_save_delegate.mm", "dir_access_macos.mm", "tts_macos.mm", - "joypad_macos.cpp", + "joypad_macos.mm", "rendering_context_driver_vulkan_macos.mm", "gl_manager_macos_angle.mm", "gl_manager_macos_legacy.mm", |