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authorkobewi <kobewi4e@gmail.com>2022-10-18 16:43:37 +0200
committerkobewi <kobewi4e@gmail.com>2022-10-18 19:01:48 +0200
commite48c5daddfa70172c0eab57b8045a7087eec6e2c (patch)
tree249fa2203570136d3a2040ad612e6e86a516cd5f /platform/macos/display_server_macos.mm
parent28a4eec9a77bc797b7147be2453cdbe85cf47d7f (diff)
downloadredot-engine-e48c5daddfa70172c0eab57b8045a7087eec6e2c.tar.gz
Unify usage of GLOBAL/EDITOR_GET
Diffstat (limited to 'platform/macos/display_server_macos.mm')
-rw-r--r--platform/macos/display_server_macos.mm2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index f4692abc92..417de9162e 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -2179,7 +2179,7 @@ void DisplayServerMacOS::screen_set_keep_on(bool p_enable) {
}
if (p_enable) {
- String app_name_string = ProjectSettings::get_singleton()->get("application/config/name");
+ String app_name_string = GLOBAL_GET("application/config/name");
NSString *name = [NSString stringWithUTF8String:(app_name_string.is_empty() ? "Godot Engine" : app_name_string.utf8().get_data())];
NSString *reason = @"Godot Engine running with display/window/energy_saving/keep_screen_on = true";
IOPMAssertionCreateWithDescription(kIOPMAssertPreventUserIdleDisplaySleep, (__bridge CFStringRef)name, (__bridge CFStringRef)reason, (__bridge CFStringRef)reason, nullptr, 0, nullptr, &screen_keep_on_assertion);