summaryrefslogtreecommitdiffstats
path: root/platform/macos/gl_manager_macos_angle.mm
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-12-05 15:15:48 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-12-05 15:15:48 +0100
commit7233bc6736e6a9e12758a52402660f9a3a892a78 (patch)
tree4d66c20d09da2de4fa6c9ef8248b3e2c02dfbc90 /platform/macos/gl_manager_macos_angle.mm
parent1af8228ced0b2898bee3952d91f5b901b3952513 (diff)
parentd48524a3f4e7070cecc01de215ae4c3aa37ab504 (diff)
downloadredot-engine-7233bc6736e6a9e12758a52402660f9a3a892a78.tar.gz
Merge pull request #85785 from bruvzg/macos_no_angle
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
Diffstat (limited to 'platform/macos/gl_manager_macos_angle.mm')
-rw-r--r--platform/macos/gl_manager_macos_angle.mm2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/macos/gl_manager_macos_angle.mm b/platform/macos/gl_manager_macos_angle.mm
index ec0ca3e1f3..ac2f20ee7e 100644
--- a/platform/macos/gl_manager_macos_angle.mm
+++ b/platform/macos/gl_manager_macos_angle.mm
@@ -48,7 +48,7 @@ EGLenum GLManagerANGLE_MacOS::_get_platform_extension_enum() const {
Vector<EGLAttrib> GLManagerANGLE_MacOS::_get_platform_display_attributes() const {
Vector<EGLAttrib> ret;
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
- ret.push_back(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
+ ret.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
ret.push_back(EGL_NONE);
return ret;