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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-12-05 15:15:48 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-12-05 15:15:48 +0100 |
commit | 7233bc6736e6a9e12758a52402660f9a3a892a78 (patch) | |
tree | 4d66c20d09da2de4fa6c9ef8248b3e2c02dfbc90 /platform/macos/gl_manager_macos_angle.mm | |
parent | 1af8228ced0b2898bee3952d91f5b901b3952513 (diff) | |
parent | d48524a3f4e7070cecc01de215ae4c3aa37ab504 (diff) | |
download | redot-engine-7233bc6736e6a9e12758a52402660f9a3a892a78.tar.gz |
Merge pull request #85785 from bruvzg/macos_no_angle
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
Diffstat (limited to 'platform/macos/gl_manager_macos_angle.mm')
-rw-r--r-- | platform/macos/gl_manager_macos_angle.mm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/macos/gl_manager_macos_angle.mm b/platform/macos/gl_manager_macos_angle.mm index ec0ca3e1f3..ac2f20ee7e 100644 --- a/platform/macos/gl_manager_macos_angle.mm +++ b/platform/macos/gl_manager_macos_angle.mm @@ -48,7 +48,7 @@ EGLenum GLManagerANGLE_MacOS::_get_platform_extension_enum() const { Vector<EGLAttrib> GLManagerANGLE_MacOS::_get_platform_display_attributes() const { Vector<EGLAttrib> ret; ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE); - ret.push_back(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE); + ret.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE); ret.push_back(EGL_NONE); return ret; |