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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-12-08 20:34:15 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-12-29 09:43:39 +0200 |
commit | f7955633de42d660a24efafdf32b3bd3b72f6251 (patch) | |
tree | 1d22eaa28ff0b06f781167cd8594a894b08199a5 /platform/macos/godot_window_delegate.h | |
parent | a75493091823020d858fabadbfa5994da0d658cb (diff) | |
download | redot-engine-f7955633de42d660a24efafdf32b3bd3b72f6251.tar.gz |
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
Diffstat (limited to 'platform/macos/godot_window_delegate.h')
-rw-r--r-- | platform/macos/godot_window_delegate.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/platform/macos/godot_window_delegate.h b/platform/macos/godot_window_delegate.h index 01cc13a016..98c226aa2f 100644 --- a/platform/macos/godot_window_delegate.h +++ b/platform/macos/godot_window_delegate.h @@ -38,8 +38,6 @@ @interface GodotWindowDelegate : NSObject <NSWindowDelegate> { DisplayServer::WindowID window_id; - NSRect old_frame; - NSWindowStyleMask old_style_mask; } - (void)setWindowID:(DisplayServer::WindowID)wid; |