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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-12-08 20:34:15 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-12-29 09:43:39 +0200
commitf7955633de42d660a24efafdf32b3bd3b72f6251 (patch)
tree1d22eaa28ff0b06f781167cd8594a894b08199a5 /platform/macos/godot_window_delegate.h
parenta75493091823020d858fabadbfa5994da0d658cb (diff)
downloadredot-engine-f7955633de42d660a24efafdf32b3bd3b72f6251.tar.gz
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
Diffstat (limited to 'platform/macos/godot_window_delegate.h')
-rw-r--r--platform/macos/godot_window_delegate.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/platform/macos/godot_window_delegate.h b/platform/macos/godot_window_delegate.h
index 01cc13a016..98c226aa2f 100644
--- a/platform/macos/godot_window_delegate.h
+++ b/platform/macos/godot_window_delegate.h
@@ -38,8 +38,6 @@
@interface GodotWindowDelegate : NSObject <NSWindowDelegate> {
DisplayServer::WindowID window_id;
- NSRect old_frame;
- NSWindowStyleMask old_style_mask;
}
- (void)setWindowID:(DisplayServer::WindowID)wid;