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authorreduz <reduzio@gmail.com>2022-05-13 15:04:37 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-05-16 10:37:48 +0200
commit746dddc0673d7261f19b1e056e90e6e3a49ef33a (patch)
tree434b526eb286850ebccc6d2c998a7d90fdb8b5e2 /platform/osx/gl_manager_osx_legacy.mm
parent396def9b66c476f7834604adb7136ca903ed01be (diff)
downloadredot-engine-746dddc0673d7261f19b1e056e90e6e3a49ef33a.tar.gz
Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
Diffstat (limited to 'platform/osx/gl_manager_osx_legacy.mm')
-rw-r--r--platform/osx/gl_manager_osx_legacy.mm4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/osx/gl_manager_osx_legacy.mm b/platform/osx/gl_manager_osx_legacy.mm
index fbe64e32a3..c769d7f5c5 100644
--- a/platform/osx/gl_manager_osx_legacy.mm
+++ b/platform/osx/gl_manager_osx_legacy.mm
@@ -167,8 +167,8 @@ void GLManager_OSX::make_current() {
}
void GLManager_OSX::swap_buffers() {
- for (Map<DisplayServer::WindowID, GLWindow>::Element *E = windows.front(); E; E = E->next()) {
- [E->get().context flushBuffer];
+ for (const KeyValue<DisplayServer::WindowID, GLWindow> &E : windows) {
+ [E.value.context flushBuffer];
}
}