diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-12 15:43:54 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-12 16:56:25 +0100 |
commit | bc26d0d6cdd1c28a0a243131468bf5f698dff18f (patch) | |
tree | cb1b21d473201c45c0243d9d0b35947379113fa4 /platform/uwp/app.cpp | |
parent | 75dae1b9a9db8f29f53cadce6ebbccf8698939b3 (diff) | |
download | redot-engine-bc26d0d6cdd1c28a0a243131468bf5f698dff18f.tar.gz |
Platform: Ensure classes match their header filename
Also drop some unused files.
Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
(same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
`godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
`EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
`PowerOSX`
- `OSUWP` renamed to `OS_UWP`
Dropped:
- `platform/windows/ctxgl_procaddr.h`
Diffstat (limited to 'platform/uwp/app.cpp')
-rw-r--r-- | platform/uwp/app.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index 1b8f9f3f9e..4f2ee0237a 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -39,7 +39,7 @@ #include "core/os/keyboard.h" #include "main/main.h" -#include "platform/windows/key_mapping_win.h" +#include "platform/windows/key_mapping_windows.h" #include <collection.h> @@ -99,7 +99,7 @@ void App::Initialize(CoreApplicationView ^ applicationView) { // Information about the Suspending and Resuming event handlers can be found here: // http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx - os = new OSUWP; + os = new OS_UWP; } // Called when the CoreWindow object is created (or re-created). @@ -398,7 +398,7 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) { void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs ^ key_args, Windows::UI::Core::CharacterReceivedEventArgs ^ char_args) { - OSUWP::KeyEvent ke; + OS_UWP::KeyEvent ke; ke.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down; ke.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down; @@ -408,14 +408,14 @@ void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Wind if (key_args != nullptr) { - ke.type = OSUWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE; + ke.type = OS_UWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE; ke.unicode = 0; ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey); ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown); } else { - ke.type = OSUWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE; + ke.type = OS_UWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE; ke.unicode = char_args->KeyCode; ke.scancode = 0; ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown); |