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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-01 22:33:39 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-02 01:59:26 +0200 |
commit | 9c63ab99f0a505b0f60079bb30cc453b4415fddc (patch) | |
tree | 7014cb6e8c2e71a0583656f76d3d37d719a74fb0 /platform/uwp/export/export.cpp | |
parent | dac150108ab3c1f41d5fd86cc6853f883064caaf (diff) | |
download | redot-engine-9c63ab99f0a505b0f60079bb30cc453b4415fddc.tar.gz |
Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'platform/uwp/export/export.cpp')
-rw-r--r-- | platform/uwp/export/export.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index f9b8422004..a2be126c58 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -866,7 +866,7 @@ class EditorExportUWP : public EditorExportPlatform { Vector<uint8_t> _get_image_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) { Vector<uint8_t> data; - StreamTexture *image; + StreamTexture *image = NULL; if (p_path.find("StoreLogo") != -1) { image = p_preset->get("images/store_logo").is_zero() ? NULL : Object::cast_to<StreamTexture>(((Object *)p_preset->get("images/store_logo"))); @@ -882,6 +882,8 @@ class EditorExportUWP : public EditorExportPlatform { image = p_preset->get("images/wide310x150_logo").is_zero() ? NULL : Object::cast_to<StreamTexture>(((Object *)p_preset->get("images/wide310x150_logo"))); } else if (p_path.find("SplashScreen") != -1) { image = p_preset->get("images/splash_screen").is_zero() ? NULL : Object::cast_to<StreamTexture>(((Object *)p_preset->get("images/splash_screen"))); + } else { + ERR_PRINT("Unable to load logo"); } if (!image) return data; |