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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /platform/uwp/joypad_uwp.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'platform/uwp/joypad_uwp.cpp')
-rw-r--r-- | platform/uwp/joypad_uwp.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index 7f0837d7be..dd57ed94ae 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -35,9 +35,9 @@ using namespace Windows::Foundation; void JoypadUWP::register_events() { Gamepad::GamepadAdded += - ref new EventHandler<Gamepad^>(this, &JoypadUWP::OnGamepadAdded); + ref new EventHandler<Gamepad ^>(this, &JoypadUWP::OnGamepadAdded); Gamepad::GamepadRemoved += - ref new EventHandler<Gamepad^>(this, &JoypadUWP::OnGamepadRemoved); + ref new EventHandler<Gamepad ^>(this, &JoypadUWP::OnGamepadRemoved); } uint32_t JoypadUWP::process_controllers(uint32_t p_last_id) { @@ -48,26 +48,26 @@ uint32_t JoypadUWP::process_controllers(uint32_t p_last_id) { switch (controllers[i].type) { - case ControllerType::GAMEPAD_CONTROLLER: { + case ControllerType::GAMEPAD_CONTROLLER: { - GamepadReading reading = ((Gamepad^)controllers[i].controller_reference)->GetCurrentReading(); + GamepadReading reading = ((Gamepad ^)controllers[i].controller_reference)->GetCurrentReading(); - int button_mask = (int)GamepadButtons::Menu; - for (int j = 0; j < 14; j++) { + int button_mask = (int)GamepadButtons::Menu; + for (int j = 0; j < 14; j++) { - p_last_id = input->joy_button(p_last_id, controllers[i].id, j,(int)reading.Buttons & button_mask); - button_mask *= 2; - } + p_last_id = input->joy_button(p_last_id, controllers[i].id, j, (int)reading.Buttons & button_mask); + button_mask *= 2; + } - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); - break; - } + break; + } } } @@ -80,7 +80,7 @@ JoypadUWP::JoypadUWP() { controllers[i].id = i; } -JoypadUWP::JoypadUWP(InputDefault * p_input) { +JoypadUWP::JoypadUWP(InputDefault *p_input) { input = p_input; |