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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-04-04 15:06:57 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-04-04 19:49:50 +0200 |
commit | f8ab79e68af20e18e1d868b64d6dfd0c429bc554 (patch) | |
tree | a9d2df2e2df939c189135b1c36a01e06b37b80b2 /platform/uwp/joypad_uwp.h | |
parent | 53317bbe146dd19a919685df8d846c55568daba1 (diff) | |
download | redot-engine-f8ab79e68af20e18e1d868b64d6dfd0c429bc554.tar.gz |
Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
Diffstat (limited to 'platform/uwp/joypad_uwp.h')
-rw-r--r-- | platform/uwp/joypad_uwp.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h index 29f5109056..0869f1961d 100644 --- a/platform/uwp/joypad_uwp.h +++ b/platform/uwp/joypad_uwp.h @@ -68,7 +68,7 @@ private: ControllerDevice controllers[MAX_CONTROLLERS]; - InputDefault *input; + InputDefault *input = nullptr; void OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value); void OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value); |