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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-14 13:43:28 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-14 13:43:32 +0100 |
commit | 3dea5fd631c9513ed09b876f25e8bf6deff49683 (patch) | |
tree | 91d13164ad4ef219e47d84b3103ea34d84e23a68 /platform/uwp/os_uwp.cpp | |
parent | a9c85e79add171ddb57e46df24376102893299b7 (diff) | |
download | redot-engine-3dea5fd631c9513ed09b876f25e8bf6deff49683.tar.gz |
Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.
Closes #8770.
Diffstat (limited to 'platform/uwp/os_uwp.cpp')
-rw-r--r-- | platform/uwp/os_uwp.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 9748c1ef9f..3cd7a02a94 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -271,8 +271,6 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a AudioDriverManager::initialize(p_audio_driver); - power_manager = memnew(PowerUWP); - managed_object->update_clipboard(); Clipboard::ContentChanged += ref new EventHandler<Platform::Object ^>(managed_object, &ManagedType::on_clipboard_changed); @@ -854,18 +852,6 @@ bool OS_UWP::_check_internal_feature_support(const String &p_feature) { return p_feature == "pc"; } -OS::PowerState OS_UWP::get_power_state() { - return power_manager->get_power_state(); -} - -int OS_UWP::get_power_seconds_left() { - return power_manager->get_power_seconds_left(); -} - -int OS_UWP::get_power_percent_left() { - return power_manager->get_power_percent_left(); -} - OS_UWP::OS_UWP() { key_event_pos = 0; |