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authorAlvin Wong <alvinhochun@gmail.com>2024-07-31 00:09:45 +0800
committerAlvin Wong <alvinhochun@gmail.com>2024-07-31 00:35:52 +0800
commitde4ba295f5d0c00d91ea9953de0ddda99946f041 (patch)
treefa3d931584531d74de2055eb193b0657d2e28fe0 /platform/web/api/javascript_bridge_singleton.h
parent3e0c10d3931afb62a30f26532a9f7709ee68bf2c (diff)
downloadredot-engine-de4ba295f5d0c00d91ea9953de0ddda99946f041.tar.gz
Optimize ANGLE on D3D11 to remove an extra blit
Support the extension EGL_ANGLE_surface_orientation, which allows ANGLE to skip an extra blit from an intermediate buffer to the D3D11 swap chain back buffer for inverting the Y axis due to the difference in coordinate systems. Instead we do our inverting in RasterizerGLES3.
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