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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-07 12:59:23 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-07 13:09:47 +0200 |
commit | faaf27f28492650cf8bfb71328ab21ab934d0dd7 (patch) | |
tree | 76bca66b31aa174b9fa54041cd036d3b26249165 /platform/web/js | |
parent | 16a93563bfd3b02ca0a8f6df2026f3a3217f5571 (diff) | |
download | redot-engine-faaf27f28492650cf8bfb71328ab21ab934d0dd7.tar.gz |
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Diffstat (limited to 'platform/web/js')
-rw-r--r-- | platform/web/js/libs/library_godot_audio.js | 2 | ||||
-rw-r--r-- | platform/web/js/libs/library_godot_display.js | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/platform/web/js/libs/library_godot_audio.js b/platform/web/js/libs/library_godot_audio.js index 1993d66310..cc86c81096 100644 --- a/platform/web/js/libs/library_godot_audio.js +++ b/platform/web/js/libs/library_godot_audio.js @@ -88,7 +88,7 @@ const GodotAudio = { GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream); callback(GodotAudio.input); } catch (e) { - GodotRuntime.error('Failed creaating input.', e); + GodotRuntime.error('Failed creating input.', e); } } if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) { diff --git a/platform/web/js/libs/library_godot_display.js b/platform/web/js/libs/library_godot_display.js index 746f858923..c60e6899f2 100644 --- a/platform/web/js/libs/library_godot_display.js +++ b/platform/web/js/libs/library_godot_display.js @@ -289,11 +289,11 @@ const GodotDisplayScreen = { const isFullscreen = GodotDisplayScreen.isFullscreen(); const wantsFullWindow = GodotConfig.canvas_resize_policy === 2; const noResize = GodotConfig.canvas_resize_policy === 0; - const wwidth = GodotDisplayScreen.desired_size[0]; - const wheight = GodotDisplayScreen.desired_size[1]; + const dWidth = GodotDisplayScreen.desired_size[0]; + const dHeight = GodotDisplayScreen.desired_size[1]; const canvas = GodotConfig.canvas; - let width = wwidth; - let height = wheight; + let width = dWidth; + let height = dHeight; if (noResize) { // Don't resize canvas, just update GL if needed. if (canvas.width !== width || canvas.height !== height) { |