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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-02 19:06:03 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-02 19:06:03 +0200 |
commit | 5ea3f0bd75d7f6320b79ab791afb967c72a303a0 (patch) | |
tree | 9a3e429a54fee6bed2cd405f3ed4ad5d4bdfd8ca /platform/web/os_web.cpp | |
parent | 4e9543d8494f175bc0e772541a15c059bf6d6835 (diff) | |
parent | 789c6ebdfd72ec9141e04ef162471983e7fdee94 (diff) | |
download | redot-engine-5ea3f0bd75d7f6320b79ab791afb967c72a303a0.tar.gz |
Merge pull request #91143 from RadiantUwU/add-input-amplitude
Add `amplitude` argument to `Input.vibrate_handheld`
Diffstat (limited to 'platform/web/os_web.cpp')
-rw-r--r-- | platform/web/os_web.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/web/os_web.cpp b/platform/web/os_web.cpp index ab4e7f8470..6b6c9ddd63 100644 --- a/platform/web/os_web.cpp +++ b/platform/web/os_web.cpp @@ -174,7 +174,7 @@ void OS_Web::add_frame_delay(bool p_can_draw) { #endif } -void OS_Web::vibrate_handheld(int p_duration_ms) { +void OS_Web::vibrate_handheld(int p_duration_ms, float p_amplitude) { godot_js_input_vibrate_handheld(p_duration_ms); } |