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authorRémi Verschelde <rverschelde@gmail.com>2024-05-02 19:06:03 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-02 19:06:03 +0200
commit5ea3f0bd75d7f6320b79ab791afb967c72a303a0 (patch)
tree9a3e429a54fee6bed2cd405f3ed4ad5d4bdfd8ca /platform/web/os_web.cpp
parent4e9543d8494f175bc0e772541a15c059bf6d6835 (diff)
parent789c6ebdfd72ec9141e04ef162471983e7fdee94 (diff)
downloadredot-engine-5ea3f0bd75d7f6320b79ab791afb967c72a303a0.tar.gz
Merge pull request #91143 from RadiantUwU/add-input-amplitude
Add `amplitude` argument to `Input.vibrate_handheld`
Diffstat (limited to 'platform/web/os_web.cpp')
-rw-r--r--platform/web/os_web.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/web/os_web.cpp b/platform/web/os_web.cpp
index ab4e7f8470..6b6c9ddd63 100644
--- a/platform/web/os_web.cpp
+++ b/platform/web/os_web.cpp
@@ -174,7 +174,7 @@ void OS_Web::add_frame_delay(bool p_can_draw) {
#endif
}
-void OS_Web::vibrate_handheld(int p_duration_ms) {
+void OS_Web::vibrate_handheld(int p_duration_ms, float p_amplitude) {
godot_js_input_vibrate_handheld(p_duration_ms);
}