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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-08 14:51:32 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-08 15:19:19 +0200 |
commit | 9e4315bb502659e73b01eb5b40ce1cac10bea2c5 (patch) | |
tree | 0ba5196ed22da7782480105116134421412ae10a /platform/web/web_main.cpp | |
parent | 2985a9ac348fc0e08a7906ff36b08985e36ac2a4 (diff) | |
download | redot-engine-9e4315bb502659e73b01eb5b40ce1cac10bea2c5.tar.gz |
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
Diffstat (limited to 'platform/web/web_main.cpp')
-rw-r--r-- | platform/web/web_main.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp index df97b08b8a..f199f8ffd8 100644 --- a/platform/web/web_main.cpp +++ b/platform/web/web_main.cpp @@ -28,17 +28,17 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ +#include "display_server_web.h" +#include "godot_js.h" +#include "os_web.h" + #include "core/config/engine.h" #include "core/io/resource_loader.h" #include "main/main.h" -#include "platform/web/display_server_web.h" -#include "platform/web/os_web.h" #include <emscripten/emscripten.h> #include <stdlib.h> -#include "godot_js.h" - static OS_Web *os = nullptr; static uint64_t target_ticks = 0; static bool main_started = false; |