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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-12 13:33:52 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-12 13:33:52 +0100 |
commit | 0178cd47a546edb80dce25987ac94235b7f2f3ac (patch) | |
tree | e24186f8c7bcbca74f4458932e8387775ca11718 /platform/web | |
parent | 679fa26a992b1d2e5eb013a9545dc886af450061 (diff) | |
parent | 7ffacb5d49c32fe89ea793164118545284456fdd (diff) | |
download | redot-engine-0178cd47a546edb80dce25987ac94235b7f2f3ac.tar.gz |
Merge pull request #86977 from Mickeon/documentation-editor-export-platform-web-no-funny-quirks-in-this-branch
Add documentation to EditorExportPlatformWeb
Diffstat (limited to 'platform/web')
-rw-r--r-- | platform/web/doc_classes/EditorExportPlatformWeb.xml | 40 |
1 files changed, 37 insertions, 3 deletions
diff --git a/platform/web/doc_classes/EditorExportPlatformWeb.xml b/platform/web/doc_classes/EditorExportPlatformWeb.xml index f07f265b0d..929d271676 100644 --- a/platform/web/doc_classes/EditorExportPlatformWeb.xml +++ b/platform/web/doc_classes/EditorExportPlatformWeb.xml @@ -4,6 +4,8 @@ Exporter for the Web. </brief_description> <description> + The Web exporter customizes how a web build is handled. In the editor's "Export" window, it is created when adding a new "Web" preset. + [b]Note:[/b] Godot on Web is rendered inside a [code]<canvas>[/code] tag. Normally, the canvas cannot be positioned or resized manually, but otherwise acts as the main [Window] of the application. </description> <tutorials> <link title="Exporting for the Web">$DOCS_URL/tutorials/export/exporting_for_web.html</link> @@ -11,49 +13,81 @@ </tutorials> <members> <member name="custom_template/debug" type="String" setter="" getter=""> - Path to the custom export template. If left empty, default template is used. + File path to the custom export template used for debug builds. If left empty, the default template is used. </member> <member name="custom_template/release" type="String" setter="" getter=""> - Path to the custom export template. If left empty, default template is used. + File path to the custom export template used for release builds. If left empty, the default template is used. </member> <member name="html/canvas_resize_policy" type="int" setter="" getter=""> - The canvas resize policy determines how the canvas should be resized by Godot. + Determines how the canvas should be resized by Godot. + - [b]None:[/b] The canvas is not automatically resized. + - [b]Project:[/b] The size of the canvas is dependent on the [ProjectSettings]. + - [b]Adaptive:[/b] The canvas is automatically resized to fit as much of the web page as possible. </member> <member name="html/custom_html_shell" type="String" setter="" getter=""> + The custom HTML page that wraps the exported web build. If left empty, the default HTML shell is used. + For more information, see the [url=$DOCS_URL/tutorials/platform/web/customizing_html5_shell.html]Customizing HTML5 Shell[/url] tutorial. </member> <member name="html/experimental_virtual_keyboard" type="bool" setter="" getter=""> + If [code]true[/code], embeds support for a virtual keyboard into the web page, which is shown when necessary on touchscreen devices. + [b]Warning:[/b] This feature is experimental and may be changed in a future release. </member> <member name="html/export_icon" type="bool" setter="" getter=""> + If [code]true[/code], the project icon will be used as the favicon for this application's web page. </member> <member name="html/focus_canvas_on_start" type="bool" setter="" getter=""> + If [code]true[/code], the canvas will be focused as soon as the application is loaded, if the browser window is already in focus. </member> <member name="html/head_include" type="String" setter="" getter=""> + Additional HTML tags to include inside the [code]<head>[/code], such as [code]<meta>[/code] tags. + [b]Note:[/b] You do not need to add a [code]<title>[/code] tag, as it is automatically included based on the project's name. </member> <member name="progressive_web_app/background_color" type="Color" setter="" getter=""> + The background color used behind the web application. </member> <member name="progressive_web_app/display" type="int" setter="" getter=""> + The [url=https://developer.mozilla.org/en-US/docs/Web/Manifest/display/]display mode[/url] to use for this progressive web application. Different browsers and platforms may not behave the same. + - [b]Fullscreen:[/b] Displays the app in fullscreen and hides all of the browser's UI elements. + - [b]Standalone:[/b] Displays the app in a separate window and hides all of the browser's UI elements. + - [b]Minimal UI:[/b] Displays the app in a separate window and only shows the browser's UI elements for navigation. + - [b]Browser:[/b] Displays the app as a normal web page. </member> <member name="progressive_web_app/enabled" type="bool" setter="" getter=""> + If [code]true[/code], turns this web build into a [url=https://en.wikipedia.org/wiki/Progressive_web_app]progressive web application[/url] (PWA). </member> <member name="progressive_web_app/icon_144x144" type="String" setter="" getter=""> + File path to the smallest icon for this web application. If not defined, defaults to the project icon. + [b]Note:[/b] If the icon is not 144x144, it will be automatically resized for the final build. </member> <member name="progressive_web_app/icon_180x180" type="String" setter="" getter=""> + File path to the small icon for this web application. If not defined, defaults to the project icon. + [b]Note:[/b] If the icon is not 180x180, it will be automatically resized for the final build. </member> <member name="progressive_web_app/icon_512x512" type="String" setter="" getter=""> + File path to the smallest icon for this web application. If not defined, defaults to the project icon. + [b]Note:[/b] If the icon is not 512x512, it will be automatically resized for the final build. </member> <member name="progressive_web_app/offline_page" type="String" setter="" getter=""> + The page to display, should the server hosting the page not be available. This page is saved in the client's machine. </member> <member name="progressive_web_app/orientation" type="int" setter="" getter=""> + The orientation to use when the web application is run through a mobile device. + - [b]Any:[/b] No orientation is forced. + - [b]Landscape:[/b] Forces a horizontal layout (wider than it is taller). + - [b]Portrait:[/b] Forces a vertical layout (taller than it is wider). </member> <member name="variant/extensions_support" type="bool" setter="" getter=""> + If [code]true[/code] enables [GDExtension] support for this web build. </member> <member name="variant/thread_support" type="bool" setter="" getter=""> If enabled, the exported game will support threads. It requires [url=https://web.dev/articles/coop-coep]a "cross-origin isolated" website[/url], which can be difficult to setup and brings some limitations (e.g. not being able to communicate with third-party websites). If disabled, the exported game will not support threads. As a result, it is more prone to performance and audio issues, but will only require to be run on a HTTPS website. </member> <member name="vram_texture_compression/for_desktop" type="bool" setter="" getter=""> + If [code]true[/code], allows textures to be optimized for desktop through the S3TC algorithm. </member> <member name="vram_texture_compression/for_mobile" type="bool" setter="" getter=""> + If [code]true[/code] allows textures to be optimized for mobile through the ETC2 algorithm. </member> </members> </class> |