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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-06-08 19:46:05 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-08-17 14:45:17 +0200 |
commit | 6f1152bdbe1338998b41c51c5a39dc6dac28ae31 (patch) | |
tree | 10ae7ca78b0da733070802d1108f28ca3c2c21d4 /platform/web | |
parent | 281b7b9fdf033f391e6a2c2b1d777e61737ccb16 (diff) | |
download | redot-engine-6f1152bdbe1338998b41c51c5a39dc6dac28ae31.tar.gz |
Add a `--audio-output-latency` command-line argument
This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
Diffstat (limited to 'platform/web')
-rw-r--r-- | platform/web/audio_driver_web.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/web/audio_driver_web.cpp b/platform/web/audio_driver_web.cpp index c6c67db3de..1298d28ebf 100644 --- a/platform/web/audio_driver_web.cpp +++ b/platform/web/audio_driver_web.cpp @@ -101,7 +101,7 @@ void AudioDriverWeb::_audio_driver_capture(int p_from, int p_samples) { } Error AudioDriverWeb::init() { - int latency = GLOBAL_GET("audio/driver/output_latency"); + int latency = Engine::get_singleton()->get_audio_output_latency(); if (!audio_context.inited) { audio_context.mix_rate = _get_configured_mix_rate(); audio_context.channel_count = godot_audio_init(&audio_context.mix_rate, latency, &_state_change_callback, &_latency_update_callback); |