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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-08 20:41:11 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-08 20:41:26 +0100 |
commit | 6323779596dea0db7f58afef7d3d3d5588ef20cb (patch) | |
tree | 92bdd7947486ddb6820eb0225d6b345ee69ac432 /platform/windows/context_gl_win.cpp | |
parent | 920947f297ff3b8d959d15c8e15e7a28dcbdb08f (diff) | |
download | redot-engine-6323779596dea0db7f58afef7d3d3d5588ef20cb.tar.gz |
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.
Also fix a bogus check for Windows 7 API.
Diffstat (limited to 'platform/windows/context_gl_win.cpp')
-rw-r--r-- | platform/windows/context_gl_win.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp index 136ac310f6..6b60ade5f0 100644 --- a/platform/windows/context_gl_win.cpp +++ b/platform/windows/context_gl_win.cpp @@ -40,7 +40,6 @@ // // -#define WINVER 0x0500 #include "context_gl_win.h" //#include "drivers/opengl/glwrapper.h" |