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authorRémi Verschelde <rverschelde@gmail.com>2021-06-07 10:17:32 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-06-07 11:03:08 +0200
commitc1c76850cb47c0f8451fce6353958006e95b2cda (patch)
treeb01f1e0e1252defc5979660aa29a5c7fe641ddbd /platform/windows/context_gl_windows.cpp
parentafbabd12f3a5b83c6a9ddc4e8e43be4041b290bf (diff)
downloadredot-engine-c1c76850cb47c0f8451fce6353958006e95b2cda.tar.gz
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
Diffstat (limited to 'platform/windows/context_gl_windows.cpp')
-rw-r--r--platform/windows/context_gl_windows.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
index 207b0a1168..7cf9738f13 100644
--- a/platform/windows/context_gl_windows.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -94,7 +94,7 @@ void ContextGL_Windows::swap_buffers() {
if (vsync_via_compositor_now != vsync_via_compositor) {
// The previous frame had a different operating mode than this
- // frame. Set the 'vsync_via_compositor' member variable and the
+ // frame. Set the 'vsync_via_compositor' member variable and the
// OpenGL swap interval to their proper values.
set_use_vsync(true);
}