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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-07 10:17:32 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-07 11:03:08 +0200 |
commit | c1c76850cb47c0f8451fce6353958006e95b2cda (patch) | |
tree | b01f1e0e1252defc5979660aa29a5c7fe641ddbd /platform/windows/context_gl_windows.cpp | |
parent | afbabd12f3a5b83c6a9ddc4e8e43be4041b290bf (diff) | |
download | redot-engine-c1c76850cb47c0f8451fce6353958006e95b2cda.tar.gz |
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
Diffstat (limited to 'platform/windows/context_gl_windows.cpp')
-rw-r--r-- | platform/windows/context_gl_windows.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp index 207b0a1168..7cf9738f13 100644 --- a/platform/windows/context_gl_windows.cpp +++ b/platform/windows/context_gl_windows.cpp @@ -94,7 +94,7 @@ void ContextGL_Windows::swap_buffers() { if (vsync_via_compositor_now != vsync_via_compositor) { // The previous frame had a different operating mode than this - // frame. Set the 'vsync_via_compositor' member variable and the + // frame. Set the 'vsync_via_compositor' member variable and the // OpenGL swap interval to their proper values. set_use_vsync(true); } |