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author | Rémi Verschelde <remi@verschelde.fr> | 2024-01-26 13:18:26 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-26 13:18:26 +0100 |
commit | 17e7f85c06366b427e5068c5b3e2940e27ff5f1d (patch) | |
tree | 1ca7ef65a4676c23c057260d25226cdf3835d2f0 /platform/windows/detect.py | |
parent | 99ac3d332ac8aec3ef93b13e8aa9755da667efb0 (diff) | |
parent | b4e519b07f37c8a3e8d2282df085e059cbf87d4b (diff) | |
download | redot-engine-17e7f85c06366b427e5068c5b3e2940e27ff5f1d.tar.gz |
Merge pull request #87609 from akien-mga/scons-d3d12-install-fix-linux-support
SCons: Fix Windows cross-compilation from Linux after #86717
Diffstat (limited to 'platform/windows/detect.py')
-rw-r--r-- | platform/windows/detect.py | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 7fd314c7ce..b1dd66ca48 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -164,8 +164,21 @@ def get_opts(): mingw = os.getenv("MINGW_PREFIX", "") - # Direct3D 12 SDK dependencies folder - d3d12_deps_folder = os.path.join(os.getenv("LOCALAPPDATA"), "Godot", "build_deps") + # Direct3D 12 SDK dependencies folder. + d3d12_deps_folder = os.getenv("LOCALAPPDATA") + if d3d12_deps_folder: + d3d12_deps_folder = os.path.join(d3d12_deps_folder, "Godot", "build_deps") + else: + # Cross-compiling, the deps install script puts things in `bin`. + # Getting an absolute path to it is a bit hacky in Python. + try: + import inspect + + caller_frame = inspect.stack()[1] + caller_script_dir = os.path.dirname(os.path.abspath(caller_frame[1])) + d3d12_deps_folder = os.path.join(caller_script_dir, "bin", "build_deps") + except: # Give up. + d3d12_deps_folder = "" return [ ("mingw_prefix", "MinGW prefix", mingw), |