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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-10 21:13:11 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-10 21:13:11 +0100 |
commit | c973c9ff8dec157bdc5398b342ec47baa4906adb (patch) | |
tree | 486fdee7f965d131e401736d5b40ffcc9e571646 /platform/windows/display_server_windows.cpp | |
parent | 5af16b4bbdc7006d445cd98e044dc889961d9d6e (diff) | |
parent | 620e19472732fec4cf247f8983071deb1da742cc (diff) | |
download | redot-engine-c973c9ff8dec157bdc5398b342ec47baa4906adb.tar.gz |
Merge pull request #89351 from bruvzg/angle_fb_check
[Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support.
Diffstat (limited to 'platform/windows/display_server_windows.cpp')
-rw-r--r-- | platform/windows/display_server_windows.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 0884119278..eff2ec8f96 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -5621,7 +5621,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win if (rendering_driver == "opengl3") { rendering_driver = "opengl3_angle"; } -#else +#elif defined(EGL_STATIC) bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_angle"); if (fallback && (rendering_driver == "opengl3")) { Dictionary gl_info = detect_wgl(); |