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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2021-11-12 14:49:49 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2023-09-21 14:21:00 +0300
commit1887a9df19ea689bfb69f55454f0598bd09ab95f (patch)
treeb303d94caa33c5ee0f27544057f8cea1ced36a5e /platform/windows/display_server_windows.h
parent59139df16e7a10c3b9176f697d23b557af46601e (diff)
downloadredot-engine-1887a9df19ea689bfb69f55454f0598bd09ab95f.tar.gz
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
Diffstat (limited to 'platform/windows/display_server_windows.h')
-rw-r--r--platform/windows/display_server_windows.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 59c4442604..28f2f7e6ff 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -59,8 +59,9 @@
#endif
#if defined(GLES3_ENABLED)
-#include "gl_manager_windows.h"
-#endif
+#include "gl_manager_windows_angle.h"
+#include "gl_manager_windows_native.h"
+#endif // GLES3_ENABLED
#include <io.h>
#include <stdio.h>
@@ -335,7 +336,8 @@ class DisplayServerWindows : public DisplayServer {
Point2i center;
#if defined(GLES3_ENABLED)
- GLManager_Windows *gl_manager = nullptr;
+ GLManagerANGLE_Windows *gl_manager_angle = nullptr;
+ GLManagerNative_Windows *gl_manager_native = nullptr;
#endif
#if defined(VULKAN_ENABLED)