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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2021-11-12 14:49:49 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2023-09-21 14:21:00 +0300 |
commit | 1887a9df19ea689bfb69f55454f0598bd09ab95f (patch) | |
tree | b303d94caa33c5ee0f27544057f8cea1ced36a5e /platform/windows/display_server_windows.h | |
parent | 59139df16e7a10c3b9176f697d23b557af46601e (diff) | |
download | redot-engine-1887a9df19ea689bfb69f55454f0598bd09ab95f.tar.gz |
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
Diffstat (limited to 'platform/windows/display_server_windows.h')
-rw-r--r-- | platform/windows/display_server_windows.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 59c4442604..28f2f7e6ff 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -59,8 +59,9 @@ #endif #if defined(GLES3_ENABLED) -#include "gl_manager_windows.h" -#endif +#include "gl_manager_windows_angle.h" +#include "gl_manager_windows_native.h" +#endif // GLES3_ENABLED #include <io.h> #include <stdio.h> @@ -335,7 +336,8 @@ class DisplayServerWindows : public DisplayServer { Point2i center; #if defined(GLES3_ENABLED) - GLManager_Windows *gl_manager = nullptr; + GLManagerANGLE_Windows *gl_manager_angle = nullptr; + GLManagerNative_Windows *gl_manager_native = nullptr; #endif #if defined(VULKAN_ENABLED) |