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authorGeorge Marques <george@gmarqu.es>2023-04-19 11:10:35 -0300
committerGeorge Marques <george@gmarqu.es>2023-04-27 09:51:44 -0300
commit0ba6048ad3c945e2bd1d0114b5095535c22103ce (patch)
treee9d17e159dab50dc6cc3d574a25647af01939d6c /platform/windows/export/export_plugin.cpp
parent352ebe97259622f20b47627b4bf747cdfc79304d (diff)
downloadredot-engine-0ba6048ad3c945e2bd1d0114b5095535c22103ce.tar.gz
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
Diffstat (limited to 'platform/windows/export/export_plugin.cpp')
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