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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /platform/windows/godot_windows.cpp
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
downloadredot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'platform/windows/godot_windows.cpp')
-rw-r--r--platform/windows/godot_windows.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 2aa928c2a7..910059a9fc 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -136,7 +136,6 @@ char *wc_to_utf8(const wchar_t *wc) {
}
int widechar_main(int argc, wchar_t **argv) {
-
OS_Windows os(nullptr);
setlocale(LC_CTYPE, "");