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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-16 13:56:32 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-16 14:06:29 +0100 |
commit | b8b45804485f7ca18f035f1eeb7a1ac0cf591cac (patch) | |
tree | c0fb75bd8d45125f436ccf0b64fcbae464b11ad9 /platform/windows/godot_windows.cpp | |
parent | f5b9cbaff6f0a058d08187b3124948ae68848cd0 (diff) | |
download | redot-engine-b8b45804485f7ca18f035f1eeb7a1ac0cf591cac.tar.gz |
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
Diffstat (limited to 'platform/windows/godot_windows.cpp')
-rw-r--r-- | platform/windows/godot_windows.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp index 618d5670d2..ad4e3ae77c 100644 --- a/platform/windows/godot_windows.cpp +++ b/platform/windows/godot_windows.cpp @@ -163,8 +163,9 @@ int widechar_main(int argc, wchar_t **argv) { return 255; } - if (Main::start()) + if (Main::start()) { os.run(); + } Main::cleanup(); for (int i = 0; i < argc; ++i) { @@ -173,7 +174,7 @@ int widechar_main(int argc, wchar_t **argv) { delete[] argv_utf8; return os.get_exit_code(); -}; +} int _main() { LPWSTR *wc_argv; |