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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-12 15:43:54 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-12 16:56:25 +0100 |
commit | bc26d0d6cdd1c28a0a243131468bf5f698dff18f (patch) | |
tree | cb1b21d473201c45c0243d9d0b35947379113fa4 /platform/windows/os_windows.cpp | |
parent | 75dae1b9a9db8f29f53cadce6ebbccf8698939b3 (diff) | |
download | redot-engine-bc26d0d6cdd1c28a0a243131468bf5f698dff18f.tar.gz |
Platform: Ensure classes match their header filename
Also drop some unused files.
Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
(same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
`godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
`EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
`PowerOSX`
- `OSUWP` renamed to `OS_UWP`
Dropped:
- `platform/windows/ctxgl_procaddr.h`
Diffstat (limited to 'platform/windows/os_windows.cpp')
-rw-r--r-- | platform/windows/os_windows.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 9ae1be9afd..3de33da8f5 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -43,15 +43,15 @@ #include "drivers/windows/rw_lock_windows.h" #include "drivers/windows/semaphore_windows.h" #include "drivers/windows/thread_windows.h" -#include "joypad.h" +#include "joypad_windows.h" #include "lang_table.h" #include "main/main.h" #include "servers/audio_server.h" #include "servers/visual/visual_server_raster.h" #include "servers/visual/visual_server_wrap_mt.h" #include "windows_terminal_logger.h" -#include <avrt.h> +#include <avrt.h> #include <process.h> #include <regstr.h> #include <shlobj.h> @@ -1273,7 +1273,7 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int gl_context = NULL; while (!gl_context) { - gl_context = memnew(ContextGL_Win(hWnd, gles3_context)); + gl_context = memnew(ContextGL_Windows(hWnd, gles3_context)); if (gl_context->initialize() != OK) { memdelete(gl_context); |