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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 09:35:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 10:04:53 +0200 |
commit | 33b2070d2e6931566e05bc5daab320493aba3a48 (patch) | |
tree | ba957b34a3920a3de732f378c32a14554ff15abc /platform/windows/platform_config.h | |
parent | 9413446b2d942402491254feae549e85740692a9 (diff) | |
download | redot-engine-33b2070d2e6931566e05bc5daab320493aba3a48.tar.gz |
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
Diffstat (limited to 'platform/windows/platform_config.h')
-rw-r--r-- | platform/windows/platform_config.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index 290decac5f..09a16614e0 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -29,5 +29,3 @@ /*************************************************************************/ #include <malloc.h> - -#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h" |