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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-14 08:27:59 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-15 12:01:28 +0200 |
commit | 36738ddda4f732fff7bbfb7b4605a47a0bd7c045 (patch) | |
tree | 9b3a77f6d4872be2ec55fe9467c8fe24a9e582a3 /platform/windows/platform_config.h | |
parent | 249836e530f51cbb2f8692a479a35900c425fdd5 (diff) | |
download | redot-engine-36738ddda4f732fff7bbfb7b4605a47a0bd7c045.tar.gz |
glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.
Diffstat (limited to 'platform/windows/platform_config.h')
-rw-r--r-- | platform/windows/platform_config.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index 9e20750816..31512a1054 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -30,6 +30,4 @@ //#else //#include <alloca.h> //#endif -#define GLES2_INCLUDE_H "gl_context/GL/glew.h" - - +#define GLES2_INCLUDE_H "GL/glew.h" |