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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-14 14:50:14 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-14 17:16:43 +0100 |
commit | a10b4bdb810592c222119dc6d63802ad8d87a7c9 (patch) | |
tree | 957bc7c0c9f04baed90881203d0218f49119e473 /platform/windows | |
parent | e457f41f9b20aa90b43ab0af500d0f4dff5e7e06 (diff) | |
download | redot-engine-a10b4bdb810592c222119dc6d63802ad8d87a7c9.tar.gz |
Export: Unify settings for PC texture formats
S3TC and BPTC should always be used together, and likewise for ETC2 and ASTC.
Diffstat (limited to 'platform/windows')
-rw-r--r-- | platform/windows/doc_classes/EditorExportPlatformWindows.xml | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/platform/windows/doc_classes/EditorExportPlatformWindows.xml b/platform/windows/doc_classes/EditorExportPlatformWindows.xml index 1d845d7b2f..71c94cc1c4 100644 --- a/platform/windows/doc_classes/EditorExportPlatformWindows.xml +++ b/platform/windows/doc_classes/EditorExportPlatformWindows.xml @@ -123,14 +123,11 @@ - [code]{exe_name}[/code] - Name of application executable. - [code]{cmd_args}[/code] - Array of the command line argument for the application. </member> - <member name="texture_format/bptc" type="bool" setter="" getter=""> - If [code]true[/code], project textures are exported in the BPTC format. + <member name="texture_format/etc2_astc" type="bool" setter="" getter=""> + If [code]true[/code], project textures are exported in the ETC2/ASTC format. </member> - <member name="texture_format/etc2" type="bool" setter="" getter=""> - If [code]true[/code], project textures are exported in the ETC2 format. - </member> - <member name="texture_format/s3tc" type="bool" setter="" getter=""> - If [code]true[/code], project textures are exported in the S3TC format. + <member name="texture_format/s3tc_bptc" type="bool" setter="" getter=""> + If [code]true[/code], project textures are exported in the S3TC/BPTC format. </member> </members> </class> |