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author | Juan Linietsky <reduzio@gmail.com> | 2015-03-03 14:41:36 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-03-03 14:41:36 -0300 |
commit | 2c2894ceb674927a35d2798b3e63adabdb020077 (patch) | |
tree | 9e8950e0acc8fb7531fa60ce8c0321a5b60c335a /platform/x11/detect.py | |
parent | 4d2198110b4af7f203eeef95697255569e49bce7 (diff) | |
parent | a0ee5cc3531786a652ee43d3a57cb69dff34bd70 (diff) | |
download | redot-engine-2c2894ceb674927a35d2798b3e63adabdb020077.tar.gz |
Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
Diffstat (limited to 'platform/x11/detect.py')
-rw-r--r-- | platform/x11/detect.py | 28 |
1 files changed, 11 insertions, 17 deletions
diff --git a/platform/x11/detect.py b/platform/x11/detect.py index 5171bc972d..fb5cdb5089 100644 --- a/platform/x11/detect.py +++ b/platform/x11/detect.py @@ -70,24 +70,23 @@ def configure(env): else: env["bits"]="32" - env.Append(CPPPATH=['#platform/x11']) if (env["use_llvm"]=="yes"): - env["CC"]="clang" - env["CXX"]="clang++" - env["LD"]="clang++" - if (env["use_sanitizer"]=="yes"): - env.Append(CXXFLAGS=['-fsanitize=address','-fno-omit-frame-pointer']) - env.Append(LINKFLAGS=['-fsanitize=address']) - env.extra_suffix=".llvms" - else: - env.extra_suffix=".llvm" + if 'clang++' not in env['CXX']: + env["CC"]="clang" + env["CXX"]="clang++" + env["LD"]="clang++" + env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND']) + env.extra_suffix=".llvm" + if (env["colored"]=="yes"): if sys.stdout.isatty(): env.Append(CXXFLAGS=["-fcolor-diagnostics"]) - - + if (env["use_sanitizer"]=="yes"): + env.Append(CXXFLAGS=['-fsanitize=address','-fno-omit-frame-pointer']) + env.Append(LINKFLAGS=['-fsanitize=address']) + env.extra_suffix+="s" #if (env["tools"]=="no"): # #no tools suffix @@ -141,11 +140,6 @@ def configure(env): env.Append(LINKFLAGS=['-m64','-L/usr/lib/i686-linux-gnu']) - if (env["CXX"]=="clang++"): - env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND']) - env["CC"]="clang" - env["LD"]="clang++" - import methods env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) |