summaryrefslogtreecommitdiffstats
path: root/platform
diff options
context:
space:
mode:
authorMatias N. Goldberg <dark_sylinc@yahoo.com.ar>2024-10-12 20:20:12 -0300
committerMatias N. Goldberg <dark_sylinc@yahoo.com.ar>2024-10-12 20:20:12 -0300
commit0818408db543be5634f3b5fc87cdec104d69863a (patch)
tree82a12b67ab4d3c1216af6220cf59d2e58306086f /platform
parent92e51fca7247c932f95a1662aefc28aca96e8de6 (diff)
downloadredot-engine-0818408db543be5634f3b5fc87cdec104d69863a.tar.gz
Fix wrong Wayland path if building with opengl3=no
Godot checks if there's Vulkan or GLES3 support. If no support is found, it shows an error message. However the code for this error message is left out when building with opengl3=no
Diffstat (limited to 'platform')
-rw-r--r--platform/linuxbsd/wayland/display_server_wayland.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/linuxbsd/wayland/display_server_wayland.cpp b/platform/linuxbsd/wayland/display_server_wayland.cpp
index 3fbbc263a0..71c721ca1d 100644
--- a/platform/linuxbsd/wayland/display_server_wayland.cpp
+++ b/platform/linuxbsd/wayland/display_server_wayland.cpp
@@ -1479,12 +1479,12 @@ DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, Win
driver_found = true;
}
}
+#endif // GLES3_ENABLED
if (!driver_found) {
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Video driver not found.");
}
-#endif // GLES3_ENABLED
cursor_set_shape(CURSOR_BUSY);