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authorFredia Huya-Kouadio <fhuyakou@gmail.com>2024-08-27 13:54:17 -0700
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2024-08-28 09:50:34 -0700
commit923b0f2e56bc27abb41dfa5e90c7fbd4eec50b95 (patch)
tree3c28a7dbbb93f14282d838b8c9b26807894cfa04 /platform
parente439154407721b2e053c38decaa77cb520d22a12 (diff)
downloadredot-engine-923b0f2e56bc27abb41dfa5e90c7fbd4eec50b95.tar.gz
Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
Diffstat (limited to 'platform')
-rw-r--r--platform/android/display_server_android.cpp8
-rw-r--r--platform/android/export/export_plugin.cpp2
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/EditorMessageDispatcher.kt4
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt28
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.kt114
-rw-r--r--platform/android/java_godot_wrapper.cpp20
-rw-r--r--platform/android/java_godot_wrapper.h5
8 files changed, 128 insertions, 55 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 8dc0e869d0..5bb520bd73 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -455,11 +455,15 @@ Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::Win
}
void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
- // Not supported on Android.
+ OS_Android::get_singleton()->get_godot_java()->enable_immersive_mode(p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN);
}
DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
- return WINDOW_MODE_FULLSCREEN;
+ if (OS_Android::get_singleton()->get_godot_java()->is_in_immersive_mode()) {
+ return WINDOW_MODE_FULLSCREEN;
+ } else {
+ return WINDOW_MODE_MAXIMIZED;
+ }
}
bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 0fdaca4839..31278cf042 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -2700,7 +2700,7 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP
bool immersive = p_preset->get("screen/immersive_mode");
if (immersive) {
- command_line_strings.push_back("--use_immersive");
+ command_line_strings.push_back("--fullscreen");
}
bool debug_opengl = p_preset->get("graphics/opengl_debug");
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/EditorMessageDispatcher.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/EditorMessageDispatcher.kt
index ba1185d647..b16e62149a 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/EditorMessageDispatcher.kt
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/EditorMessageDispatcher.kt
@@ -176,7 +176,7 @@ internal class EditorMessageDispatcher(private val editor: GodotEditor) {
registerMessenger(senderId, senderMessenger)
// Register ourselves to the sender so that it can communicate with us.
- registerSelfTo(pm, senderMessenger, editor.getEditorId())
+ registerSelfTo(pm, senderMessenger, editor.getEditorWindowInfo().windowId)
}
/**
@@ -185,7 +185,7 @@ internal class EditorMessageDispatcher(private val editor: GodotEditor) {
*/
fun getMessageDispatcherPayload(): Bundle {
return Bundle().apply {
- putInt(KEY_EDITOR_ID, editor.getEditorId())
+ putInt(KEY_EDITOR_ID, editor.getEditorWindowInfo().windowId)
putParcelable(KEY_EDITOR_MESSENGER, Messenger(dispatcherHandler))
}
}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
index 5d6da06f97..1995a38c2a 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
@@ -40,6 +40,7 @@ import android.content.pm.PackageManager
import android.os.*
import android.util.Log
import android.view.View
+import android.view.WindowManager
import android.widget.Toast
import androidx.annotation.CallSuper
import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
@@ -78,6 +79,8 @@ open class GodotEditor : GodotActivity() {
protected val EXTRA_LAUNCH_IN_PIP = "launch_in_pip_requested"
// Command line arguments
+ private const val FULLSCREEN_ARG = "--fullscreen"
+ private const val FULLSCREEN_ARG_SHORT = "-f"
private const val EDITOR_ARG = "--editor"
private const val EDITOR_ARG_SHORT = "-e"
private const val EDITOR_PROJECT_MANAGER_ARG = "--project-manager"
@@ -116,11 +119,16 @@ open class GodotEditor : GodotActivity() {
override fun getGodotAppLayout() = R.layout.godot_editor_layout
- internal open fun getEditorId() = EDITOR_MAIN_INFO.windowId
+ internal open fun getEditorWindowInfo() = EDITOR_MAIN_INFO
override fun onCreate(savedInstanceState: Bundle?) {
installSplashScreen()
+ // Prevent the editor window from showing in the display cutout
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P && getEditorWindowInfo() == EDITOR_MAIN_INFO) {
+ window.attributes.layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
+ }
+
// We exclude certain permissions from the set we request at startup, as they'll be
// requested on demand based on use-cases.
PermissionsUtil.requestManifestPermissions(this, setOf(Manifest.permission.RECORD_AUDIO))
@@ -213,10 +221,24 @@ open class GodotEditor : GodotActivity() {
}
protected fun getNewGodotInstanceIntent(editorWindowInfo: EditorWindowInfo, args: Array<String>): Intent {
+ val updatedArgs = if (editorWindowInfo == EDITOR_MAIN_INFO &&
+ godot?.isInImmersiveMode() == true &&
+ !args.contains(FULLSCREEN_ARG) &&
+ !args.contains(FULLSCREEN_ARG_SHORT)
+ ) {
+ // If we're launching an editor window (project manager or editor) and we're in
+ // fullscreen mode, we want to remain in fullscreen mode.
+ // This doesn't apply to the play / game window since for that window fullscreen is
+ // controlled by the game logic.
+ args + FULLSCREEN_ARG
+ } else {
+ args
+ }
+
val newInstance = Intent()
.setComponent(ComponentName(this, editorWindowInfo.windowClassName))
.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
- .putExtra(EXTRA_COMMAND_LINE_PARAMS, args)
+ .putExtra(EXTRA_COMMAND_LINE_PARAMS, updatedArgs)
val launchPolicy = resolveLaunchPolicyIfNeeded(editorWindowInfo.launchPolicy)
val isPiPAvailable = if (editorWindowInfo.supportsPiPMode && hasPiPSystemFeature()) {
@@ -235,7 +257,7 @@ open class GodotEditor : GodotActivity() {
}
} else if (launchPolicy == LaunchPolicy.SAME) {
if (isPiPAvailable &&
- (args.contains(BREAKPOINTS_ARG) || args.contains(BREAKPOINTS_ARG_SHORT))) {
+ (updatedArgs.contains(BREAKPOINTS_ARG) || updatedArgs.contains(BREAKPOINTS_ARG_SHORT))) {
Log.v(TAG, "Launching in PiP mode because of breakpoints")
newInstance.putExtra(EXTRA_LAUNCH_IN_PIP, true)
}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
index 33fcbf9030..6b4bf255f2 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
@@ -128,7 +128,7 @@ class GodotGame : GodotEditor() {
override fun getGodotAppLayout() = R.layout.godot_game_layout
- override fun getEditorId() = RUN_GAME_INFO.windowId
+ override fun getEditorWindowInfo() = RUN_GAME_INFO
override fun overrideOrientationRequest() = false
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
index 49e8ffb008..38bd336e2d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
@@ -42,13 +42,16 @@ import android.hardware.Sensor
import android.hardware.SensorManager
import android.os.*
import android.util.Log
+import android.util.TypedValue
import android.view.*
import android.widget.FrameLayout
import androidx.annotation.Keep
import androidx.annotation.StringRes
import androidx.core.view.ViewCompat
+import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsAnimationCompat
import androidx.core.view.WindowInsetsCompat
+import androidx.core.view.WindowInsetsControllerCompat
import com.google.android.vending.expansion.downloader.*
import org.godotengine.godot.error.Error
import org.godotengine.godot.input.GodotEditText
@@ -105,36 +108,26 @@ class Godot(private val context: Context) {
GodotPluginRegistry.getPluginRegistry()
}
- private val accelerometer_enabled = AtomicBoolean(false)
+ private val accelerometerEnabled = AtomicBoolean(false)
private val mAccelerometer: Sensor? by lazy {
mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
}
- private val gravity_enabled = AtomicBoolean(false)
+ private val gravityEnabled = AtomicBoolean(false)
private val mGravity: Sensor? by lazy {
mSensorManager.getDefaultSensor(Sensor.TYPE_GRAVITY)
}
- private val magnetometer_enabled = AtomicBoolean(false)
+ private val magnetometerEnabled = AtomicBoolean(false)
private val mMagnetometer: Sensor? by lazy {
mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD)
}
- private val gyroscope_enabled = AtomicBoolean(false)
+ private val gyroscopeEnabled = AtomicBoolean(false)
private val mGyroscope: Sensor? by lazy {
mSensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE)
}
- private val uiChangeListener = View.OnSystemUiVisibilityChangeListener { visibility: Int ->
- if (visibility and View.SYSTEM_UI_FLAG_FULLSCREEN == 0) {
- val decorView = requireActivity().window.decorView
- decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
- View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
- View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
- View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
- View.SYSTEM_UI_FLAG_FULLSCREEN or View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
- }}
-
val tts = GodotTTS(context)
val directoryAccessHandler = DirectoryAccessHandler(context)
val fileAccessHandler = FileAccessHandler(context)
@@ -185,7 +178,7 @@ class Godot(private val context: Context) {
private var xrMode = XRMode.REGULAR
private var expansionPackPath: String = ""
private var useApkExpansion = false
- private var useImmersive = false
+ private val useImmersive = AtomicBoolean(false)
private var useDebugOpengl = false
private var darkMode = false
@@ -254,15 +247,9 @@ class Godot(private val context: Context) {
xrMode = XRMode.OPENXR
} else if (commandLine[i] == "--debug_opengl") {
useDebugOpengl = true
- } else if (commandLine[i] == "--use_immersive") {
- useImmersive = true
- window.decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
- View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
- View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
- View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or // hide nav bar
- View.SYSTEM_UI_FLAG_FULLSCREEN or // hide status bar
- View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
- registerUiChangeListener()
+ } else if (commandLine[i] == "--fullscreen") {
+ useImmersive.set(true)
+ newArgs.add(commandLine[i])
} else if (commandLine[i] == "--use_apk_expansion") {
useApkExpansion = true
} else if (hasExtra && commandLine[i] == "--apk_expansion_md5") {
@@ -336,6 +323,54 @@ class Godot(private val context: Context) {
}
/**
+ * Toggle immersive mode.
+ * Must be called from the UI thread.
+ */
+ private fun enableImmersiveMode(enabled: Boolean, override: Boolean = false) {
+ val activity = getActivity() ?: return
+ val window = activity.window ?: return
+
+ if (!useImmersive.compareAndSet(!enabled, enabled) && !override) {
+ return
+ }
+
+ WindowCompat.setDecorFitsSystemWindows(window, !enabled)
+ val controller = WindowInsetsControllerCompat(window, window.decorView)
+ if (enabled) {
+ controller.hide(WindowInsetsCompat.Type.systemBars())
+ controller.systemBarsBehavior = WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
+ } else {
+ val fullScreenThemeValue = TypedValue()
+ val hasStatusBar = if (activity.theme.resolveAttribute(android.R.attr.windowFullscreen, fullScreenThemeValue, true) && fullScreenThemeValue.type == TypedValue.TYPE_INT_BOOLEAN) {
+ fullScreenThemeValue.data == 0
+ } else {
+ // Fallback to checking the editor build
+ !isEditorBuild()
+ }
+
+ val types = if (hasStatusBar) {
+ WindowInsetsCompat.Type.navigationBars() or WindowInsetsCompat.Type.statusBars()
+ } else {
+ WindowInsetsCompat.Type.navigationBars()
+ }
+ controller.show(types)
+ }
+ }
+
+ /**
+ * Invoked from the render thread to toggle the immersive mode.
+ */
+ @Keep
+ private fun nativeEnableImmersiveMode(enabled: Boolean) {
+ runOnUiThread {
+ enableImmersiveMode(enabled)
+ }
+ }
+
+ @Keep
+ fun isInImmersiveMode() = useImmersive.get()
+
+ /**
* Initializes the native layer of the Godot engine.
*
* This must be preceded by [onCreate] and followed by [onInitRenderView] to complete
@@ -552,15 +587,7 @@ class Godot(private val context: Context) {
renderView?.onActivityResumed()
registerSensorsIfNeeded()
- if (useImmersive) {
- val window = requireActivity().window
- window.decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
- View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
- View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
- View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or // hide nav bar
- View.SYSTEM_UI_FLAG_FULLSCREEN or // hide status bar
- View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
- }
+ enableImmersiveMode(useImmersive.get(), true)
for (plugin in pluginRegistry.allPlugins) {
plugin.onMainResume()
}
@@ -571,16 +598,16 @@ class Godot(private val context: Context) {
return
}
- if (accelerometer_enabled.get() && mAccelerometer != null) {
+ if (accelerometerEnabled.get() && mAccelerometer != null) {
mSensorManager.registerListener(godotInputHandler, mAccelerometer, SensorManager.SENSOR_DELAY_GAME)
}
- if (gravity_enabled.get() && mGravity != null) {
+ if (gravityEnabled.get() && mGravity != null) {
mSensorManager.registerListener(godotInputHandler, mGravity, SensorManager.SENSOR_DELAY_GAME)
}
- if (magnetometer_enabled.get() && mMagnetometer != null) {
+ if (magnetometerEnabled.get() && mMagnetometer != null) {
mSensorManager.registerListener(godotInputHandler, mMagnetometer, SensorManager.SENSOR_DELAY_GAME)
}
- if (gyroscope_enabled.get() && mGyroscope != null) {
+ if (gyroscopeEnabled.get() && mGyroscope != null) {
mSensorManager.registerListener(godotInputHandler, mGyroscope, SensorManager.SENSOR_DELAY_GAME)
}
}
@@ -696,10 +723,10 @@ class Godot(private val context: Context) {
Log.v(TAG, "OnGodotMainLoopStarted")
godotMainLoopStarted.set(true)
- accelerometer_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_accelerometer")))
- gravity_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gravity")))
- gyroscope_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gyroscope")))
- magnetometer_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_magnetometer")))
+ accelerometerEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_accelerometer")))
+ gravityEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gravity")))
+ gyroscopeEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gyroscope")))
+ magnetometerEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_magnetometer")))
runOnUiThread {
registerSensorsIfNeeded()
@@ -724,11 +751,6 @@ class Godot(private val context: Context) {
primaryHost?.onGodotRestartRequested(this)
}
- private fun registerUiChangeListener() {
- val decorView = requireActivity().window.decorView
- decorView.setOnSystemUiVisibilityChangeListener(uiChangeListener)
- }
-
fun alert(
@StringRes messageResId: Int,
@StringRes titleResId: Int,
diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp
index f1759af54a..d3b30e4589 100644
--- a/platform/android/java_godot_wrapper.cpp
+++ b/platform/android/java_godot_wrapper.cpp
@@ -86,6 +86,8 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
_has_feature = p_env->GetMethodID(godot_class, "hasFeature", "(Ljava/lang/String;)Z");
_sign_apk = p_env->GetMethodID(godot_class, "nativeSignApk", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)I");
_verify_apk = p_env->GetMethodID(godot_class, "nativeVerifyApk", "(Ljava/lang/String;)I");
+ _enable_immersive_mode = p_env->GetMethodID(godot_class, "nativeEnableImmersiveMode", "(Z)V");
+ _is_in_immersive_mode = p_env->GetMethodID(godot_class, "isInImmersiveMode", "()Z");
}
GodotJavaWrapper::~GodotJavaWrapper() {
@@ -465,3 +467,21 @@ Error GodotJavaWrapper::verify_apk(const String &p_apk_path) {
return ERR_UNCONFIGURED;
}
}
+
+void GodotJavaWrapper::enable_immersive_mode(bool p_enabled) {
+ if (_enable_immersive_mode) {
+ JNIEnv *env = get_jni_env();
+ ERR_FAIL_NULL(env);
+ env->CallVoidMethod(godot_instance, _enable_immersive_mode, p_enabled);
+ }
+}
+
+bool GodotJavaWrapper::is_in_immersive_mode() {
+ if (_is_in_immersive_mode) {
+ JNIEnv *env = get_jni_env();
+ ERR_FAIL_NULL_V(env, false);
+ return env->CallBooleanMethod(godot_instance, _is_in_immersive_mode);
+ } else {
+ return false;
+ }
+}
diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h
index 6b66565981..51d7f98541 100644
--- a/platform/android/java_godot_wrapper.h
+++ b/platform/android/java_godot_wrapper.h
@@ -77,6 +77,8 @@ private:
jmethodID _has_feature = nullptr;
jmethodID _sign_apk = nullptr;
jmethodID _verify_apk = nullptr;
+ jmethodID _enable_immersive_mode = nullptr;
+ jmethodID _is_in_immersive_mode = nullptr;
public:
GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_godot_instance);
@@ -122,6 +124,9 @@ public:
// Sign and verify apks
Error sign_apk(const String &p_input_path, const String &p_output_path, const String &p_keystore_path, const String &p_keystore_user, const String &p_keystore_password);
Error verify_apk(const String &p_apk_path);
+
+ void enable_immersive_mode(bool p_enabled);
+ bool is_in_immersive_mode();
};
#endif // JAVA_GODOT_WRAPPER_H