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authorJoost Heitbrink <joostheitbrink@outlook.com>2019-11-30 17:22:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-06 13:13:17 +0100
commitdc61323b2ce5478b1fc07581e64f7b7fcfdaf239 (patch)
tree274e43b88e7e666418730cc522ef1db6c8ead375 /platform
parent845480497207839bef48997d152f00b60b6176a8 (diff)
downloadredot-engine-dc61323b2ce5478b1fc07581e64f7b7fcfdaf239.tar.gz
PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'platform')
-rw-r--r--platform/windows/godot_res.rc4
1 files changed, 0 insertions, 4 deletions
diff --git a/platform/windows/godot_res.rc b/platform/windows/godot_res.rc
index 1fa8957f15..0593c8b069 100644
--- a/platform/windows/godot_res.rc
+++ b/platform/windows/godot_res.rc
@@ -4,10 +4,6 @@
#define _MKSTR(m_x) _STR(m_x)
#endif
-#ifndef VERSION_PATCH
-#define VERSION_PATCH 0
-#endif
-
GODOT_ICON ICON platform/windows/godot.ico
1 VERSIONINFO